Sunday, November 23, 2014

SAT D&D Lost Mine of Phandelver ptIII

Tonights session went very well, with 3 of the 4 characters leveling.

The Paladin, Cleric and Ranger are trying very hard to convert the Half-Elf (Drow) Rogue to convert, but she seems bound and determined to hone her skills at killing.

The PCs have started the investigation of the Redbrand hideout, funny enough, they are not searching anything yet, lol.

They have missed so much stuff...

The Rogue has her own special move, jump on the opponents head and start stabbing. EVERY time she does this she rolls 18+ to hit on the grapple, then 16+ to attack (those are the actual die rolls...), so now the Ranger is copying her, LOL.

<spoilers here>

The Rogue found the pit trap, the hard way, the Paladin and Ranger both took the side ledges, with the Fighter almost falling into the pit.

The Cleric just jumped it, LOL, seemed like the first roll she made since the beginning that actually succeeded!

As far as investigation is concerned, they cleared the back room by the cistern in room 1, leaving one of the bad guys tied to the bunk, and killed the skeletons.

Next session they should be able to finish the dungeon, or at least face the Nothic and the Goblins.

Sunday, November 16, 2014

SAT D&D Lost Mine of Phandelver pt II

Second session of The Lost Mine of Phandelver, still in awe that people are finding this hard, yes, I do provide some insight to my players; this is the first game my wife has played since 2004 or so, and the first game for the 3 younger players (ages 10, 12 and 14).

Having a great amount of fun, I believe I will be picking up Hoard of the Dragon Queen and Rise of Tiamat also.

Synopsis (with vague spoilers) follows...

Continuing where we left off, the PCs were able to sneak up to the next cave, wherein there were 3 Goblins.

The cave with the twin pools went quickly, Ranger taking down one of the Goblins and the Rogue taking down another, before the 3rd one could run and warn Klarg, he was dead also.

And "Nubs," as he had been named by the party, was dispatched here also.

Charging into the next room, the party finally met Klarg.

The goblins and wolf charged forward attacking the Paladin and Rogue, Klargs javelin barely missing the Paladin.

The Ranger took her first shot at Klarg, who then charged in as one of the Goblins attacking the Rogue fell, Klarg killing the other with a surprising fail.  Through acrobatic skill the Rogue leaped atop his shoulders and plunged her dagger into his neck, ending his reign of banditry, and garnering much respect from her comrades.

The wolf followed quickly, before it had a chance to run.

From there, the group went down to the last cavern, and showing tactical skill beyond their years, sent the rogue up ahead to scout.

After reporting back, it was decided that the two elves would take shots at the goblins and then the Paladin would charge in.

A killing blow to the leader from the rogue, and another to a normal goblin from the ranger, followed by a charge and kill by the Paladin, and finally a Guiding Bolt from the Cleric, left a mere 2 goblin survivors at the end of the first combat round.

They surrendered and were taken prisoner.

At this point, the party freed Sildar, loaded up the crates and treasure, and headed off to Phandalin, delivering their goods, turning in the goblins for a bounty, and returning the missing goods to the other service in town.

They have heard a few rumors regarding the Redbrands and the Black Spider, next week will be the next morning, their first morning in Phandalin.

Saturday, November 8, 2014

SAT D&D: Lost Mine of Phandelver pt I

Started running Lost Mine of Phandelver from the D&D Starter Set.

(BEWARE: There will be spoilers)

The group consists of:

  • Raven Lawhonor, Human 2nd lvl Cleric (Life) - my wife
  • Wolf, Half-Drow 2nd lvl Rogue - my 10yr old daughter
  • Laora, Wood Elf 2nd lvl Ranger - my 12yr old daughter
  • Aragorn, Human 1st lvl Paladin - my friends 14yr old son

First encounter was pretty easy, as soon as they came upon the dead horses the Rogue slipped into the woods while the Paladin walked forward.

The Rogue was able to sneak attack 1 of the Goblins, the Paladin took out the other two.

(I had lowered the number of Goblins due to number of players and player lack of experience, I will not make that mistake again, LOL)

Seems like the main encounter people talk about online is the 2 Goblin guards outside the cave entrance.  Lots of death and TPK stories in regards to this encounter.

Except for this group.

The Rogue snuck up on them, killed one, and cut off the other one's hand (called shot, nat20, total of 26; Damage of 15).  The party then bandaged up the Goblin to staunch the bleeding, tied his elbows behind his back, and are making him guide them through the caves to find Gundren and Sildar.

The Ranger was able to calm the wolves (big surprise there, lol), and both the Ranger and Rogue spotted the Goblin on the bridge - who was promptly killed by the Rangers arrow as he tried to run in order to sound the alarm and start the flooding.

Had to cut it there due to time constraints, and next week, if everything goes well, they will encounter Klarg and the Goblins in the twin pool cave, as they are making the Goblin take them to the boss...